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        <title>IOS on entangledDEV</title>
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        <description>Recent content in IOS on entangledDEV</description>
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            <title>Handling Touch Gestures in UIKit</title>
            <link>/p/handling-touch-gestures-in-uikit/</link>
            <pubDate>Sat, 21 Jun 2025 00:14:26 -0600</pubDate>
            <guid>/p/handling-touch-gestures-in-uikit/</guid>
            <description>&lt;p&gt;Hey everyone! In this post, I want to talk about how we can add and manage different gestures in UIKit. This post will be updated as I explore more gesture interactions. When needed, I&amp;rsquo;ll also touch on accessibility considerations, especially for VoiceOver.&lt;/p&gt;&#xA;&lt;h1 id=&#34;long-press-gesture&#34;&gt;&lt;a href=&#34;#long-press-gesture&#34; class=&#34;header-anchor&#34;&gt;&lt;/a&gt;Long Press Gesture&#xA;&lt;/h1&gt;&lt;p&gt;UIKit handles long press gestures using a class called &lt;code&gt;UILongPressGestureRecognizer&lt;/code&gt;. You can attach it to any &lt;code&gt;UIView&lt;/code&gt; using the &lt;code&gt;addGestureRecognizer()&lt;/code&gt; method.&lt;/p&gt;&#xA;&lt;p&gt;With &lt;code&gt;UILongPressGestureRecognizer&lt;/code&gt;, you can configure:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The action that will be executed (this method must be marked with &lt;code&gt;@objc&lt;/code&gt;),&lt;/li&gt;&#xA;&lt;li&gt;The required duration before the gesture triggers,&lt;/li&gt;&#xA;&lt;li&gt;And other options, which you can explore through the class&amp;rsquo;s available properties and methods.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;gesture-states&#34;&gt;&lt;a href=&#34;#gesture-states&#34; class=&#34;header-anchor&#34;&gt;&lt;/a&gt;Gesture States&#xA;&lt;/h2&gt;&lt;p&gt;The &lt;code&gt;UILongPressGestureRecognizer&lt;/code&gt; can be in one of several states:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;code&gt;.possible&lt;/code&gt;: The default state before the gesture has been recognized.&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;.began&lt;/code&gt;: The gesture has met the minimum duration and has started.&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;.changed&lt;/code&gt;: The user’s finger has moved while still pressing.&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;.ended&lt;/code&gt;: The user has lifted their finger, ending the gesture.&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;.cancelled&lt;/code&gt;: The system canceled the gesture (e.g., an interruption).&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;.failed&lt;/code&gt;: The gesture didn’t meet the criteria for recognition.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;example&#34;&gt;&lt;a href=&#34;#example&#34; class=&#34;header-anchor&#34;&gt;&lt;/a&gt;Example&#xA;&lt;/h2&gt;&lt;p&gt;Here is a simple example of a label with an attached long press gesture recognizer:&lt;/p&gt;&#xA;&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; class=&#34;chroma&#34;&gt;&lt;code class=&#34;language-swift&#34; data-lang=&#34;swift&#34;&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;kd&#34;&gt;import&lt;/span&gt; &lt;span class=&#34;nc&#34;&gt;UIKit&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;kd&#34;&gt;class&lt;/span&gt; &lt;span class=&#34;nc&#34;&gt;ViewController&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt; &lt;span class=&#34;n&#34;&gt;UIViewController&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;{&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;    &#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;    &lt;span class=&#34;kd&#34;&gt;private&lt;/span&gt; &lt;span class=&#34;kr&#34;&gt;lazy&lt;/span&gt; &lt;span class=&#34;kd&#34;&gt;var&lt;/span&gt; &lt;span class=&#34;nv&#34;&gt;label&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt; &lt;span class=&#34;n&#34;&gt;UILabel&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;=&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;{&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;kd&#34;&gt;let&lt;/span&gt; &lt;span class=&#34;nv&#34;&gt;label&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;=&lt;/span&gt; &lt;span class=&#34;n&#34;&gt;UILabel&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;()&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;n&#34;&gt;label&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;translatesAutoresizingMaskIntoConstraints&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;=&lt;/span&gt; &lt;span class=&#34;kc&#34;&gt;false&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;n&#34;&gt;label&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;text&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;=&lt;/span&gt; &lt;span class=&#34;s&#34;&gt;&amp;#34;Hello, World!&amp;#34;&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;n&#34;&gt;label&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;textAlignment&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;=&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;center&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;n&#34;&gt;label&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;font&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;=&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;systemFont&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;(&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;ofSize&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt; &lt;span class=&#34;mi&#34;&gt;24&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;,&lt;/span&gt; &lt;span class=&#34;n&#34;&gt;weight&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;medium&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;)&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;n&#34;&gt;label&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;isUserInteractionEnabled&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;=&lt;/span&gt; &lt;span class=&#34;kc&#34;&gt;true&lt;/span&gt; &lt;span class=&#34;c1&#34;&gt;// Required to detect gestures on the label&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;k&#34;&gt;return&lt;/span&gt; &lt;span class=&#34;n&#34;&gt;label&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;    &lt;span class=&#34;p&#34;&gt;}()&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;    &lt;span class=&#34;kr&#34;&gt;override&lt;/span&gt; &lt;span class=&#34;kd&#34;&gt;func&lt;/span&gt; &lt;span class=&#34;nf&#34;&gt;viewDidLoad&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;()&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;{&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;kc&#34;&gt;super&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;viewDidLoad&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;()&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;n&#34;&gt;setupUI&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;()&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;n&#34;&gt;setupLongPressGesture&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;(&lt;/span&gt;&lt;span class=&#34;k&#34;&gt;for&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt; &lt;span class=&#34;n&#34;&gt;label&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;)&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;    &lt;span class=&#34;p&#34;&gt;}&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;p&#34;&gt;}&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;kd&#34;&gt;private&lt;/span&gt; &lt;span class=&#34;kd&#34;&gt;extension&lt;/span&gt; &lt;span class=&#34;nc&#34;&gt;ViewController&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;{&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;    &lt;span class=&#34;kd&#34;&gt;func&lt;/span&gt; &lt;span class=&#34;nf&#34;&gt;setupUI&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;()&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;{&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;n&#34;&gt;view&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;backgroundColor&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;=&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;systemBackground&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;n&#34;&gt;view&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;addSubview&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;(&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;label&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;)&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;n&#34;&gt;NSLayoutConstraint&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;activate&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;([&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;            &lt;span class=&#34;n&#34;&gt;label&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;centerXAnchor&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;constraint&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;(&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;equalTo&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt; &lt;span class=&#34;n&#34;&gt;view&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;centerXAnchor&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;),&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;            &lt;span class=&#34;n&#34;&gt;label&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;centerYAnchor&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;constraint&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;(&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;equalTo&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt; &lt;span class=&#34;n&#34;&gt;view&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;centerYAnchor&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;),&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;p&#34;&gt;])&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;    &lt;span class=&#34;p&#34;&gt;}&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;    &#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;    &lt;span class=&#34;kd&#34;&gt;func&lt;/span&gt; &lt;span class=&#34;nf&#34;&gt;setupLongPressGesture&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;(&lt;/span&gt;&lt;span class=&#34;k&#34;&gt;for&lt;/span&gt; &lt;span class=&#34;n&#34;&gt;view&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt; &lt;span class=&#34;n&#34;&gt;UIView&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;)&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;{&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;kd&#34;&gt;let&lt;/span&gt; &lt;span class=&#34;nv&#34;&gt;recognizer&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;=&lt;/span&gt; &lt;span class=&#34;n&#34;&gt;UILongPressGestureRecognizer&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;(&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;target&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt; &lt;span class=&#34;kc&#34;&gt;self&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;,&lt;/span&gt; &lt;span class=&#34;n&#34;&gt;action&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt; &lt;span class=&#34;k&#34;&gt;#selector&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;(&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;handleLongPress&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;))&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;n&#34;&gt;recognizer&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;minimumPressDuration&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;=&lt;/span&gt; &lt;span class=&#34;mf&#34;&gt;0.5&lt;/span&gt; &lt;span class=&#34;c1&#34;&gt;// Customize duration if needed&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;n&#34;&gt;view&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;addGestureRecognizer&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;(&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;recognizer&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;)&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;    &lt;span class=&#34;p&#34;&gt;}&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;    &#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;    &lt;span class=&#34;kr&#34;&gt;@objc&lt;/span&gt; &lt;span class=&#34;kd&#34;&gt;func&lt;/span&gt; &lt;span class=&#34;nf&#34;&gt;handleLongPress&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;(&lt;/span&gt;&lt;span class=&#34;kc&#34;&gt;_&lt;/span&gt; &lt;span class=&#34;n&#34;&gt;gesture&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt; &lt;span class=&#34;n&#34;&gt;UILongPressGestureRecognizer&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;)&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;{&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;k&#34;&gt;switch&lt;/span&gt; &lt;span class=&#34;n&#34;&gt;gesture&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;state&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;{&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;k&#34;&gt;case&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;began&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;            &lt;span class=&#34;n&#34;&gt;label&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;text&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;=&lt;/span&gt; &lt;span class=&#34;s&#34;&gt;&amp;#34;Long press!&amp;#34;&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;k&#34;&gt;case&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;ended&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;            &lt;span class=&#34;n&#34;&gt;label&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;text&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;=&lt;/span&gt; &lt;span class=&#34;s&#34;&gt;&amp;#34;Hello, World!&amp;#34;&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;k&#34;&gt;default&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;            &lt;span class=&#34;k&#34;&gt;break&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;p&#34;&gt;}&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;    &lt;span class=&#34;p&#34;&gt;}&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;p&#34;&gt;}&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;&#xA;    &lt;img src=&#34;/posts/handle-touch-gestures-in-uikit/long-press-example.gif&#34;&#xA;        loading=&#34;lazy&#34;&#xA;        &#xA;            alt=&#34;Long press demo&#34;&#xA;        &#xA;    &gt;&lt;/p&gt;&#xA;&lt;p&gt;This is a great starting point for adding more complex gestures or chaining interactions. In future updates, I’ll cover tap gestures, swipes, and how to handle VoiceOver interactions effectively.&lt;/p&gt;&#xA;&lt;p&gt;Thanks for reading!&lt;/p&gt;&#xA;</description>
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